Introduction
Design thinking is a non-linear repetition of a process used to understand what users want in creating innovative solutions. This is to develop innovative solutions to prototype and test. Besides that, it is a creative process addressing human needs in the 21st century. In my creative process, I find the need to address the problem faced by high school students on the topic of Carbon Compounds.
Design thinking involves five phases:
- Empathise
- Define
- Ideate
- Prototype
- Test

attribution of: https://www.interaction-design.org/literature/topics/design-thinking
First Stage
Empathise
During this first step, we, the creative educators, need to understand the problem to solve in this stage, typically through user research. These are to account for human perspective and emotion in the design process.

Many scholars have developed innovative ways to address the problem faced in learning this topic. One proposed method is a 3D Game on the Web to help learn isomers(Prasanson et al., 2021). Apart from technology, a proposed board game called “CheMakers” was developed to study organic chemistry (Zhang et al., 2020). One of the many reasons these innovations were designed was that research had proven the topic interesting to students. Many find difficulty understanding the concept of organic chemistry (O’Dwyer & Childs, 2017).
For this reason, I propose a Learning Board consisting of the five primary homolog groups students need to understand in Chemistry Form 5 KSSM in the Malaysian Curriculum. The learning board not only serves as a game to learn the five-homolog. This game’s design ensures learners learn in a collaborative and enjoyable environment. Besides that, dual language is also made to cater to all students’ needs.
References
O’Dwyer, A., & Childs, P. E. (2017). Who says organic chemistry is difficult? Exploring perspectives and perceptions. Eurasia Journal of Mathematics, Science and Technology Education, 13(7), 3599-3620.
Prasanson, P., Thanyaphongphat, J., & Pinthong, C. (2021). ISOCHEM: Development of an Interactive 3D Game on the Web in Augmented Reality to Enhance Students’ Learning of Isomers of Organic Chemistry.
Zhang, Z., Muktar, P., Wijaya Ong, C. I., Lam, Y., & Fung, F. M. (2020). CheMakers: playing a collaborative board game to understand organic chemistry. Journal of Chemical Education, 98(2), 530-534.

